Remember the PlayStation 2 game that served as a sequel to John Carpenter’s The Thing? It was pretty innovative for its time with the trust system and its squad-based action (even if the scripted events undermined it). The less said about the PC port, the better.
Developer Alawar’s new game, Distrust, clearly wears its inspiration on its sleeve when it comes to The Thing. Set to be released on August 23rd, the isometric strategy survival game released a trailer and a playable demo just before E3. The game follows a similar story to John Carpenter’s classic, wherein a helicopter crash has left a group of explorers stranded near an Arctic base. Of course, things go from bad to worse for them. A mysterious entity has also arrived at the base, and snacks on the survivors when they sleep.
The simple solution would be to stay awake, right? Well, anyone who knows what happens when prolonged periods of fatigue set in, people get agitated and start experiencing hallucinations. This is a key component to the game and its strategy. Battling fatigue and the hallucinations within your squad, while also planning out your strategy to escape, is as terrifying a concept as the distrust and paranoia between team members found in The Thing.