Pigs. I hate them. I don’t like anything that would giddily eat my face. It’s hypocritical, sure, seeing as I’ve eaten countless pigs over the years. They deserve retribution, but I’d much rather shoot them in their piggish, squealing faces with the bow I just crafted out of palm fronds and crocodile teeth. Such a situation has just been made possible in the open-world survival horror game The Forest, which received another substantial update earlier today.
I’d go on, but it’s time I return to those woods. Those pigs will never see me coming.
Version 0.15 Changelog:
Fixed bug where raft would no longer float
Fixed bug where arm effigy wouldn’t be lightable
Lowered damage drinking polluted water does to players
Added hint text to dying screen about finding pots at camp sites
Added sheen highlight to pot pickup to make it easier to find
Turtle Shell now fits in backpack !
Holding pot while it rains now fills it with water
Enemy bodies can now be transported via the log holder! (SP only)
Fixed bug where player could sometimes climb down rope out of world if tree house was placed on a slope
Spider lady a.i. improvements and additional animations added. Now has more attacks, can jump attack, can dodge players. Will react to explosions and can be killed with 2-3 bombs now.
Fixed FMOD bug that would cause memory to climb up over time
Animal footstep sound effects added!
Fixed held plane axe upgrade visuals positioning
Fixed booze upgrade visuals
Fixed loading upgrades from saved games (not retro-active)
There is now a limit to the total amount of upgrades per item (currently set to 30 for all weapons. You can choose to have either 30 teeth or 10 teeth + 20 Feathers, or 10 teeth + 10 Feathers + 10 booze etc)
Visual added to show item upgrades distribution when crafting upgrade recipes
Bonus per upgrade now decays as you use a single upgrade type
Dying no longer resets fullness to zero
Collision fixes/improvements for caves
New item/weapon added: Climbing axe! (check caves!)
New climbable (with climbing axe) cliff rock added to overworld (currently limited to only 1 type of cliff rock)
New climbable area added to cave 2
Fixed bugs that would sometimes cause log sled to fall through world. log sled should now collide with boulders and cliffs. Fixed log sled audio playing drop noise when in its trigger or being pushed. Log sled now casts a shadow
New art added: Hanging skull lamp
New art added: Skull floor pile
New art added: terrified skeletons (check deep caves)
New art added: (removed*SPOILER* – Check deep caves)
New art added: Eerie tribal fishing stands
New art added: Cannibal village props (small cages, fire pits)
(multiplayer) Fixed sitting on bench not lining up correctly
Tree sap, skulls, blue and orange paints are now part of the construction system
New buildable item: Skull lamp
New buildable item: Deer Skin Decoration (as floor carpet or hanging on walls)
New buildable item: Skull wall Decoration
New buildable item: Arrow Target – shoot arrows and improve your aim!
New buildable item: Bed! build inside a custom building to allow saving and sleeping
New system added (rough) Player point at map. When holding map in cave player will point to his current rough location
When the game is already started and an MP invite arrives, player can now choose to either start a new game or continue with his saved MP character
Drowning now causes instant death, without respawn in cave
Fixed underwater bar appearing before character’s head is underwater
Fixed hydration icon fill values not set properly after loading a saved game at full thirst
Player can now suffer brief knock down and damage from explosions
Bow and arrow improvements! will no longer fly through enemies without damaging them. Arrows now stick in trees and other static objects correctly. Arrow pick up icon added and better positioning, and will now turn on pick up trigger when it sticks to any object
(multiplayer) Water Collector now works for clients in MP games
(multiplayer) Fixed infinite item/log from holder buildings in MP
(multiplayer) Fixed bug where Sometimes when someone else completes a build, it says it still needs materials, then just eats the materials.
(multiplayer) Fixed issues with some built buildings not working correctly for all players.
(multiplayer) Fixed bug where clients could be kicked from host after 5-10 minutes
(multiplayer) Fixed bug where after being kicked out by the server, every single door placed in world would duplicate
(multiplayer)Fixed bug where items from cabinet/racks/shelves could vanish when host ends session, at random, or on loading the game.
Dead bodies around world no longer respawn after being picked up/moved when moving back near them
New creature added: Wild pig!
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