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‘DmC: Definitive Edition’ Review: Sweet Carnage

It’s been two long years since developer Ninja Theory took the reins on Capcom’s popular series of demon genocide simulators with DmC: Devil May Cry. I’ve been a fan of the series for some time, but DmC took everything I loved about those games — the fluid combat, stylish world and the monsters that inhabit it, whose soul purpose is to take a lengthy bludgeoning from me.

With the Definitive Edition, Dante and friends are back and better than ever. This package brings with it a bevy of content, including all of the original game’s DLC, as well as a number of fan-requested tweaks to the combat, such as the addition of a lock-on ability if you’re looking to single out a specific baddie for some whoopassery.

It’s no secret that DmC, and specifically Dante’s new look, has polarized many fans of the series. If you count yourself among them, go right on ahead and skip this.

For those of you who enjoyed the reboot, or if you’re simply looking for a stylish, colorful and insanely addictive action game from a developer that specializes in creating stylish, colorful and insanely addictive action games, you’ll want to get this.

First off, since I’ve already reviewed the game’s original incarnation, I’m going to skip detailing some of what should be pretty common knowledge by now. If that’s information you’d like to know, I suggest you check out my review of the original game.

Before we get into why this is worth buying, I’m going to say something that no critic should say.

I’m biased. That’s right, I said it. I have a bias toward games that make me look like I have skills, when in reality, my talents would likely rank below average in games of this genre. Before this reboot came along, I hadn’t been able to get into the Devil May Cry series because of their unforgiving difficulty and my aforementioned ineptitude with any game that requires I memorize button combinations or react quickly.


One of the things that makes DmC so brilliant is it manages the impressive feat of catering for helplessly inadequate gamers such as myself, while at the same time providing enough of a challenge for longtime fans of the series. The original game did this well, and the Definitive Edition takes that a step further.

Capcom has used fan feedback to re-balance the enemies and fine-tune the weapons, even going so far as to add the oft-requested manual lock-on so you can target individual enemies you’d like to get intimate with, and a new Turbo Mode that speeds up the gameplay by 20%.

They’ve also upscaled the graphics to support 1080p and run at a smooth 60fps so you can see every glorious detail.

Skilled demon hunters will want to take a look at the new difficulty modes — Hardcore, Must Style and Gods Must Die — for a real challenge.

Hardcore amps up the difficulty a bit further, bringing the gameplay closer to the unforgiving nature of the original games. The Gods Must Die mode bestows enemies with the Devil Trigger ability while at the same time makes them deal considerably more damage, and in Must Style, enemies can only take damage when your style rank is at least an S. I remember seeing that letter a few times when I was playing it, but it’s been so long I fear it might have been just a dream.

I’d say by now, this game has enough difficulty tiers that anyone should be able to have a good time with it, or whatever the “good time” equivalent is beyond the “I’m a baby, please go easy on me” mode I’m most fond of.

Because wave survival modes are all the rage right now, a new Bloody Palace mode has been introduced for Vergil, Dante’s brother, which takes place in a 60-floor arena that’s brimming with all sorts of monsters. This is a somewhat tougher version than the original Bloody Palace. I wasn’t able to make it very far, but anything that gives Vergil more screen-time is more than welcome.

As much as I loved DmC, I never tried its DLC. It all worked out nicely though, since this bundle comes with all of it. I had no idea that included weapon skins — my Dante’s sporting the bone weapons, and I refuse to answer to anything but “The Reaper” when I’m playing with them — and there’s a handful of character skins in there, too.


The original game’s only story expansion, Vergil’s Downfall, is in there, and after playing it, I can’t say I’m too impressed. It’s more of the same, and that even extends to Vergil’s abilities, which aren’t really all that different from his brother’s. It feels underdeveloped and only worth it for those seeking the whole story, or at least a fresh perspective.

It helped me be able to understand Vergil as a character, and he does come equipped with some nifty twists on existing abilities thanks to his telekinetic powers, which also make up for his not having guns. I’m going to sound like an upset parent when I say this, but it’s not that I didn’t like it, I’m just disappointed by it.

In my original review, I said the time I spent with DmC was the most fun I’ve ever had playing a Devil May Cry game, and that’s still true. It’s actually more true now, even though I had already beaten the game twice before jumping into this edition.

Everything that made the game so refreshing in 2013 is present in the Definitive Edition. The combat is still intuitive, and switching between bludgeoning and hacking away at the demon hordes with Dante’s arsenal of weapons is so satisfying.

The last two years have put nary a dent in the awe-inspiring world that developer Ninja Theory created, which I still find myself taking time from my current objective just so I can soak it up.

The Final Word: Thanks to some welcome rebalancing of existing mechanics and a considerable amount of content, one of the greatest action games of 2013 may very well end up being one of the greatest action games of 2015.



  • Chandler Of-Adelaide

    I would’ve played it because I love Devil May Cry but Ninja Theory’s approach to fans who wanted/preferred the real Dante look was beyond arrogant so fuck ’em. Here’s hoping Hellblade flops and they have to close their doors.

    • Grimphantom

      Originally Ninja Theory was going for the white hair Dante as everyone know but Capcom where such dicks saying “no no, change Dante entirely” so the real blame why fans got pissed shouldn’t be with Ninja Theory but with Capcom.

      What i like about this game is how the story reminds you of They Live!.

    • You can’t be serious.

      I liked you, stranger. You comment a lot, and you’re clearly an intelligent guy, but saying a developer like Ninja Theory, which has been making great games for years and employs hundreds of talented people, should close its doors because you don’t like a character’s new look is beyond stupid.

      I get not liking DmC. That’s okay. But I’d expect a comment like that to come from a 10 year-old, not an adult.

      Also, this game comes with a Devil May Cry 1 character skin.

      • Chandler Of-Adelaide

        No, I said I don’t like them because of they’re attitude towards fans that wanted/preferred the original Dante look. Also, they only have 7 games to their name including Hellblade that isn’t even out yet, another being an iOS game and a partial contribution to Disney Infinity…so if they disappeared we’re not exactly losing much.

        • Chance LeBoeuf

          You’re defending the Devil May Cry fanbase and their ridiculous, childish reaction to a video game. A lot of fans do not understand the word context and took whatever they want from things as a way to fuel their petty hate train. Fans were the ones casting stones and just whining like entitled babies. Fans were the ones berating Ninja Theory at every turn because of this things existence. Fans made a petition to the White House demanding the game be taken off shelves. All this crap made me feel a little ashamed to call myself a Devil May Cry fan as it was absolutely ridiculous. A large majority showed their colors when this game was revealed and haven’t stopped crying since. That fandumb is just as bad as Sonic fans and all.

          • Chandler Of-Adelaide

            I’m just saying that Ninja Theory’s response was arrogant. It’s not the first time NT has been accused of being a bunch of twats and considering their catalogue, they’re in no position to even remotely act the way they did.

            As for the DMC fanbase reaction? Ridiculous? Sure. Childish? Yeah, pretty much. But what does it matter? If you’re making something, the idea is that you’re supposed to give the intended audience what they want.

          • Chance LeBoeuf

            And what exactly did Ninja Theory do that was so awful? I can give props and appreciate moving forward with creative confidence despite a whiny fanbase berating them at every turn.

            I’m a part of that Devil May Cry audience and Devil May Cry is all about fast and furious combat completely obsessed with style starring a cocky sword and gun wielding protagonist stemming from a supernatural lineage. DmC has that. DmC IS Devil May Cry.

            I wouldn’t listen to most of those fanboys at all really. Because they’re just the whiny entitled twats who have no vision beyond their narrow minded weeaboo infested brains. Have you seen some of that fanfiction out there? Sheesh.

            If you gave some fanboys exactly what they wanted, you would not only probably have awful stuff riddling your games, but a ever growing limited and exclusive audience that would destroy the franchise. Creative liberties are all fine and dandy to me if they keep to the spirit of the franchise its dabbling in. To me, DmC is Ultimate Devil May Cry and the originals are Earth 616. That’s a Marvel reference in case you don’t know.

          • Chandler Of-Adelaide

            You missed the entire clusterfuck that was Tameem Antoniades on twitter? It was hilarious! He was the creative director behind DmC. Abused the crap out of any naysayers, even the nice and polite ones. Pretty much told everyone they can get stuffed and he’ll make the game how he wants regardless of what the fans want…looking at the game’s sales you can see how well that went down…also, there’s rumours that the new look came from Tameem wanting the character to look like himself which with his reputation for being an egotistical twat and the similarities between the two, namely hair and build, it’s possible.

            On a side note, looking at this definitive edition, it’s what DmC should have been from release.

          • Chance LeBoeuf

            Dante looks nothing like that guy, and I all I saw were fans taking everything he said way out of context when it came to discussing the game. I don’t have a twitter but I also haven’t found any info on him attacking fans. More than enough evidence of fans attacking him and the company though. Even if he did reply back in a snarky manner, then I guess I can’t blame him because the fans were vicious.

          • Chandler Of-Adelaide

            Read any forum from gamefaqs to IGN to reddit on the matter of Tameem and Ninja Theory, it’s EVERYWHERE about his responses to fans about the game. Also, as the face of the company AND the creative director behind the game it’s part of his job to not respond in any negative way at all. A new look Dante didn’t kill the game sales wise, this guy did. If a negative fan reaction were to kill a game then Diablo 3 would’ve flopped as well.

            Btw, hair, ears, shape of the face…even the chin…not modelled after him? (Is the picture coming up twice btw? It is on my screen for some reason)

          • Chance LeBoeuf


          • Chandler Of-Adelaide

            Okay…calm your farm…either way, Tameem killed the game himself by being a twat.

  • Chance LeBoeuf

    As a longtime Devil May Cry fan, I still loved this game. The blood of Devil May Cry flows through its veins and it has its own personal stylish flare. The DE actually is fixing issues where it counts so I’ll be looking to get this eventually.

  • Guest

    *I hadn’t been able to get into the Devil May Cry series because of their unforgiving difficulty and my aforementioned ineptitude with any game that requires I memorize button combinations or react quickly*

    Pff, typical casual gamer.

  • TalbainBogard

    *I hadn’t been able to get into the Devil May Cry series because of their unforgiving difficulty and my aforementioned ineptitude with any game that requires I memorize button combinations or react quickly*

    Pff, typical casual gamer.

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